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A Windows user with IE, Firefox and Chrome can have three copies of the Flash Player and each can be at a different version. For many years the update procedure for Flash was manual, rather than automatic.Now (December 2014) that things are more automated, the problem is inconsistency.The end user is not told or asked, which, in my opinion, is the way it should be.In addition, Chrome does a better job of sandboxing Flash than either Internet Explorer or Firefox.The version history below lets you judge just how old a given instance of the Flash Player is and how many bug fixes its missing.OTHER ADOBE FLASH TESTERS Adobe has a second un-named tester page at adobe.com/swf/software/flash/about/flash About_info_that displays the installed version number in a huge font (also available with insecure HTTP). But, that's all it does, there is no indication of whether the installed version is current or not.The most useful thing I have written about Flash was: A handy tip about updating Flash in the Chrome browser April 14, 2016.It walks you through using CHROME://COMPONENTS to update just the Flash Player in Chrome without updating the rest of the browser.
Annoyingly, if you want to block Flash content by default, Guest users on Chrome OS need to change the plugin action to "Let me choose when to run plugin content" every time they logon. FLASH PLAYER on WINDOWS (needs to be revised for Windows 10) My Recommendation: (last updated Feb 15, 2015) Windows users should only use Flash in the Chrome browser.
Websites that need Flash can still use it, but the end user has to first okay this by clicking on the area of the page devoted to Flash. As of Chrome v45, you enable click-to-play with: Settings - "Let Me choose when to run plugin content" radio button.
HISTORY and BACKGROUND For Windows users with multiple browsers, the Flash player has been a particular annoyance for years because there are multiple copies of it.
At one point, I was viewing a single web page and the Chromebook was sluggish.
I used Shift-Escape to bring up the Google Chrome Task Manager and saw that the Flash plugin was using a lot of ram and CPU cycles.